Model, Sculpt and Texture a Demon-like Monster in 3ds Max and ZBrush – Day 3
This is a multi-part tutorial on creating a Demon-like ‘Lok Warrior’ with realistic muscle anatomy. On the first day of this tutorial we created a base mesh for our character using poly modeling. On the second day, we took the mesh into ZBrush and sculpted the intricate muscle anatomy. Now today we will texture the creature and add the finishing touches to the artwork.
Let’s begin day 3 of this tutorial.
(Continue)
No comments:
Post a Comment