Monday, September 26, 2011

Depth of Field with Composition


Depth of Field with Composition

depth of field with composition

Depth of field is a cool effect that let you bring focus to particular object in the scene and blurring rest of the background and foreground. Depth of Field (DOF) works according to Z so distance is one of the important settings.
In this tutorial I am not going to talk about DOF technique in Mental Ray or Scanline. I just show the compositing way for simulating this effect with 3DS Max and Photoshop. In this way you just need to render your scene once and as much as you like try different distance for DOF. This way can be useful for style rendering and save a lot of time if you want show different distance to your client.
Notice that in this tutorial I used Mental Ray renderer but it can work in Vray or scanline as well.
So let’s start…

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